Computer Graphic Design
GRAPHIC DESIGN TECHNOLOGY I
CGT 100
4 Credits
22 hours of lecture - 44 hours of lab
Introduction to the technical tools and procedures used in the graphic design profession. Topics include Mac operating system, file formats, raster/vector graphics, font management, color models, resolution, scanning, digital imaging, copyright, tone and color correction. Hands-on experience with computer graphics and page layout software to learn skills necessary to complete projects in graphic design studio courses. [GE]
PHOTOSHOP RASTER GRAPHICS
CGT 101
4 Credits
22 hours of lecture - 44 hours of lab
Fundamentals of digital imaging using Adobe Photoshop. Focus on software tools and techniques to capture, correct, create and combine images for print and web. Topics include input devices, resolution, tone and color correction, retouching, painting, drawing, image manipulation, compositing, automation, graphic formats, design and reproduction considerations. [GE]
ILLUSTRATOR VECTOR GRAPHICS
CGT 102
3 Credits
22 hours of lecture - 22 hours of lab
Fundamentals of vector drawing using Adobe Illustrator. Focus on software tools and techniques to draw, trace, transform and combine graphics for print and web. Topics include drawing tools, path editing, shape manipulation, blending, shading, object layering, typography, graphic formats, design and reproduction considerations. [GE]
INDESIGN PAGE LAYOUT
CGT 103
4 Credits
22 hours of lecture - 44 hours of lab
Fundamentals of page layout using Adobe InDesign. Focus on software tools and techniques to combine text and graphics into visual layouts for print communications. Topics include document design, color and typographic principles, copyfitting, spatial organization, visual hierarchy, file and font management, prepress issues, marketing and printing considerations. [GE]
WEB MULTIMEDIA CONTENT I
CGT 104
4 Credits
22 hours of lecture - 44 hours of lab
Introduction to content development strategies used to create and combine multimedia elements for web presentation or mobile communication. Focus on conceptual and visual design, user, client and marketing considerations. Activities include using technologies to produce static and interactive media, motion graphics, 2D animation, integrated audio and visual, and dynamic interfaces. [GE]
USER EXPERIENCE DESIGN
CGT 105
3 Credits
22 hours of lecture - 22 hours of lab
Investigation into the field of usability and interaction design. Focus on strategies and best practices to better understand how to create successful user experiences for web presentation or mobile communication. Topics include usability, interactivity, user research, testing scenarios, navigational models, information architecture and interface design. Students will design and conduct usability testing. [GE]
SOCIAL MEDIA EXPLORATION
CGT 106
3 Credits
22 hours of lecture - 22 hours of lab
Exploration of current practices in the use of social media and internet resources for professional development, networking, collaboration, communication, marketing and advertising. Focus on the strengths, roles and issues of various social media tools. Activities include developing and implementing a social media strategy for personal branding and professional networking. [GE]
COOPERATIVE WORK EXPERIENCE
CGT 199
1 - 5 Credits
165 hours of clinical
Supervised work experience in an approved job. Completion of specific learning objectives and employer evaluation. Completion of, or concurrent enrollment in HDEV 195, 198 or 200 required. Prerequisite: Consent of Instructional Unit. [GE]
GRAPHIC DESIGN TECHNOLOGY II
CGT 200
4 Credits
22 hours of lecture - 44 hours of lab
Further study of the technical tools and procedures used in the graphic design profession. Topics include digital workflow, prepress and reproduction requirements, preflight, file submission, font licensing, color management, proofing, paper stock, printing processes and quality issues. Hands-on experience with computer graphics and page layout software to learn skills necessary to complete projects in graphic design studio courses. Prerequisite: A grade of "C" or better in CGT 100. [GE]
WEB VIDEO PRODUCTION
CGT 201
4 Credits
22 hours of lecture - 44 hours of lab
Fundamentals of video production for web delivery. Focus on all aspects of the video production workflow from concept to capture to multimedia integration and post-production processing. Topics include conceptual design, storytelling, video shooting techniques, non-linear editing, sound editing, media formats, compression and publishing for web presentation. Prerequisite: A grade of "C" or better in CGT 101 or CGT 100. [GE]
WEB MULTIMEDIA CONTENT II
CGT 204
4 Credits
22 hours of lecture - 44 hours of lab
Further study with content development strategies used to create and combine multimedia elements for web presentation or mobile communication. Focus on conceptual and visual design, user, client and marketing considerations. Topics include advanced use of integrated media technologies, scripting techniques, animation or motion-based strategies, content embedding, dynamic interaction and testing. Prerequisite: A grade of "C" or better in CGT 104. [GE]
WEB DESIGN I
CGT 205
4 Credits
22 hours of lecture - 44 hours of lab
Fundamentals of web design and site development. Focus on web authoring standards, tools and techniques to conceive, design, produce and publish websites. Topics include client and marketing analysis, information architecture, conceptual and visual design, workflow and team process, coding, content integration and website testing. Prerequisite: A grade of "C" or better in CTEC 122 and CGT 101 or GRCP 120. [GE]
WEB DESIGN II
CGT 206
4 Credits
22 hours of lecture - 44 hours of lab
Further study in web design and site development. Focus on web authoring trends and strategic methodology to better understand how to extend website functionality and value. Topics include strategies such as cross platform and browser compatibility, content management, search engine optimization, site statistics, accessibility, project management and maintenance planning. Prerequisite: A grade of "C" or better in CGT 205. [GE]
EMERGING WEB TECHNOLOGIES
CGT 207
3 Credits
22 hours of lecture - 22 hours of lab
Exploration and practical examination of emerging web technologies. Focus on exploring, discussing, and researching how evolving and influential technologies are changing the web landscape. Activities include engaging issues and formulating theories relevant to these technologies. Prerequisite: A grade of "C" or better in CGT 205 or consent of Instructional Unit. [GE]
PROFESSIONAL PRACTICES
CGT 214
3 Credits
22 hours of lecture - 22 hours of lab
Practical experience and understanding of the business of design and freelancing. Emphasis on professional practices and processes. Instructor-supervised professional project development working with clients to design print and web-based communications. May include industry field trips, interviews, research, online or in-person events and team-based projects. Prerequisite: Consent of Instructional Unit. [GE]
CAPSTONE PRACTICUM
CGT 240
3 Credits
11 hours of lecture - 44 hours of lab
An opportunity to extend your knowledge through the study of selected topics in your major area of study and to produce a comprehensive portfolio project. Projects must be pre-approved with the instructor. Prerequisite: Consent of Instructional Unit. [GE]
SELECTED TOPICS
CGT 280
1 - 5 Credits
55 hours of lecture
The course focuses on selected topics in Computer Graphics Technology. Topics vary, and course theme and content change to reflect new topics. Because the course varies in content, it is repeatable for credit for different topics. Individual topics are listed in the quarterly class schedules. Prerequisite: Consent of Instructional Unit.
SPECIAL PROJECTS
CGT 290
1 - 3 Credits
Opportunity to plan, organize and complete special projects approved by the department. Prerequisite: Consent of Instructional Unit.